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AI Insights · Timothy · July 2022

Top 5 First Person Games in Australia: Q2 2022 Performance

Discover the performance metrics of the top 5 first-person games on a unified platform in Australia during Q2 2022, including trends in downloads, revenue, and active users.

Top 5 First Person Games in Australia: Q2 2022 Performance

In Q2 2022, the top 5 first-person games in Australia demonstrated varied performance in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive look at these trends.

Fill The Fridge! from Rollic Games showed consistent weekly downloads, starting at 54.8K at the end of March and dipping to 21.6K in early May. By the end of June, downloads rose again to 43.7K. Revenue saw a gradual decline from $1.9K in late March to $676 in early May, then fluctuated slightly, ending at $1.2K in late June. Active users grew steadily from 88.6K in late March to a peak of 101.6K by the end of the quarter.

Airport Security: Fly Safe by Kwalee Ltd experienced a peak in weekly downloads of 27.2K in late April, followed by a decline to around 8.5K by the end of June. Revenue also saw a peak of $332 in mid-April, tapering off to $68 by the end of the period. Active users peaked at 48.3K in late April and gradually decreased to 20.7K by the end of June.

Coloring Match from SUPERSONIC STUDIOS LTD had its weekly downloads peak at 25.3K in mid-April, followed by a decline to 8.0K by mid-June, with a slight increase to 9.0K by the end of the quarter. Revenue peaked at $281 in mid-April, declining to $92 by the end of June. Active users saw a peak of 84.5K in mid-April, decreasing to 52.6K by the end of the quarter.

Dessert DIY from Crazy Labs, released in late May, showed a strong start with weekly downloads peaking at 38.4K in early June, then stabilizing around 20.0K by the end of June. Active users rose from 12.7K in late May to a high of 51.9K in early June, ending the quarter at 38.6K.

Call of Duty®: Mobile by Activision Publishing, Inc. maintained a steady performance. Weekly downloads fluctuated around 8K throughout the quarter, peaking at 9.1K in early April. Revenue started at $159.2K in late March, gradually declining to $106.7K by late June. Active users remained relatively stable, starting at 131.8K in late March and ending at 113.5K by the end of the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022